Assassins are masters of stealth and precision, striking from the shadows with deadly accuracy.
They excel at close-quarters combat using daggers and rely on their agility and cunning.
Their abilities allow them to become invisible, deal critical damage, and execute precise strikes.
Divine Ascension
Deathblade
Shadow
| HP per Level | Hp Reg Per 4 Sec | Mp Per Lv | Mp Reg Per 4 Sec | Cap per Lv |
|---|---|---|---|---|
| 10 | 25 | 15 | 25 | 10 |
| Icon | Level | Spell Name | Mana | Cooldown | Description |
|---|---|---|---|---|---|
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8 | Shadow Dagger | 20 | 2s | Two physical hits on one target. +20% damage when invisible. |
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12 | Poisoned Blade | 50 | 4s | Two hits that apply bleeding and poison to the target. |
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20 | Evasion | 25 | 12s | Increases dodge chance by 30% for 6 seconds. |
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30 | Shadow Cloak | 100 | 15s | Invisibility for 7s, +30% movement speed, +20% life leech. |
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30 | Shadow Strike | 65 | 6s | Three hits on one target. +20% damage when invisible. |
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45 | Fan of Knives | 100 | 6s | Throws daggers in a fan, hitting multiple nearby enemies (up to 10), 3 hits per target. |
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50 | Shadow Arc | 60 | 5s | Unleashes a shadow arc attack around the caster, hitting nearby enemies. |
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60 | Deadly Precision | 30 | 20s | For 8s: +100% critical chance, +100% critical damage, attacks ignore 30% defense. |
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75 | Dagger Cult | 50 | 12s | Physical damage in 3x3 area, 3 hits. |
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80 | Chivalrous Challenge | 80 | 4s | Challenges up to 4 monsters (range 4), 25% slow for 2.5s, pulls ranged to melee for 12s, deals physical damage. |
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90 | Execution | 60 | 12s | Single strike. Double damage if target has 30% HP or less (monsters only, non-boss). |
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100 | Death Mark | 120 | 14s | Five hits on target. Double damage if target has 30% HP or less (monsters). |
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100 | Lethal Instinct | 150 | 18s | For 10s: +100% critical chance, +100% critical damage, +40% speed, +30% life leech. |















