Bards are versatile performers who use music and sound as their weapons.
They can heal allies, buff their party, and attack enemies with sonic waves.
Their harmonious melodies can both support their team and devastate their foes.
Divine Ascension
Minstrel
Spellsinger
| HP per Level | Hp Reg Per 4 Sec | Mp Per Lv | Mp Reg Per 4 Sec | Cap per Lv |
|---|---|---|---|---|
| 10 | 25 | 15 | 25 | 10 |
| Icon | Level | Spell Name | Mana | Cooldown | Description |
|---|---|---|---|---|---|
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8 | Piercing Note | 30 | 3s | Holy damage in a direction. 30% chance to apply drunk on target. |
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12 | Sonic Chord | 40 | 3s | Energy damage in 2x2 area around you; reduces speed by 30% and 20% chance to drunk. |
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20 | Harmony | 40 | 12s | Heals a target and removes paralysis. Healing scales with level and Music skill. |
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30 | Strong Tune | 35 | 18s | On self: 100 HP/s regeneration, +10% Music skill, +10% magic level for 10s. |
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30 | Resonance | 55 | 6s | Two holy damage hits in 3x3 area (monsters only). |
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45 | Resonating Pulse | 50 | 4s | Two holy damage hits in 5x5 area around you. |
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55 | Piercing Aria | 75 | 8s | Fires a piercing aria at the target, dealing holy damage. |
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60 | Finale | 70 | 13s | Three hits on one target; 50% chance to paralyze; applies dazzled and holy DoT. |
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75 | Crescendo | 90 | 10s | Five holy damage hits in a cross pattern. |
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75 | Encore | 60 | 40s | Repeats the last musical effect, prolonging buffs. |
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90 | Protective Melody | 45 | 15s | On self and allies in area: regeneration, +50% shield, +20% resistances for 10s. |
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100 | Aura Singing | 140 | 12s | Three hits on one target; when monsters die, area explosion that can chain (up to 4 explosions). |
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100 | Final Overture | 130 | 13s | Holy damage on target and ricochets to up to 5 nearby monsters (or back to caster). |
















