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Bard — Olimpia OT
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Bards are versatile performers who use music and sound as their weapons.
They can heal allies, buff their party, and attack enemies with sonic waves.
Their harmonious melodies can both support their team and devastate their foes.

Divine Ascension

Minstrel

Minstrel

Spellsinger

Spellsinger


HP per Level Hp Reg Per 4 Sec Mp Per Lv Mp Reg Per 4 Sec Cap per Lv
10 25 15 25 10
Icon Level Spell Name Mana Cooldown Description
Piercing Note 8 Piercing Note 30 3s Holy damage in a direction. 30% chance to apply drunk on target.
Sonic Chord 12 Sonic Chord 40 3s Energy damage in 2x2 area around you; reduces speed by 30% and 20% chance to drunk.
Harmony 20 Harmony 40 12s Heals a target and removes paralysis. Healing scales with level and Music skill.
Strong Tune 30 Strong Tune 35 18s On self: 100 HP/s regeneration, +10% Music skill, +10% magic level for 10s.
Resonance 30 Resonance 55 6s Two holy damage hits in 3x3 area (monsters only).
Resonating Pulse 45 Resonating Pulse 50 4s Two holy damage hits in 5x5 area around you.
Piercing Aria 55 Piercing Aria 75 8s Fires a piercing aria at the target, dealing holy damage.
Finale 60 Finale 70 13s Three hits on one target; 50% chance to paralyze; applies dazzled and holy DoT.
Crescendo 75 Crescendo 90 10s Five holy damage hits in a cross pattern.
Encore 75 Encore 60 40s Repeats the last musical effect, prolonging buffs.
Protective Melody 90 Protective Melody 45 15s On self and allies in area: regeneration, +50% shield, +20% resistances for 10s.
Aura Singing 100 Aura Singing 140 12s Three hits on one target; when monsters die, area explosion that can chain (up to 4 explosions).
Final Overture 100 Final Overture 130 13s Holy damage on target and ricochets to up to 5 nearby monsters (or back to caster).