Druids are nature's guardians, wielding the power of earth, ice, and life itself.
They excel at healing and supporting their allies while also dealing nature-based damage.
Their connection to nature allows them to transform, cleanse, and rejuvenate.
Divine Ascension
Priest
Shaman
| HP per Level | Hp Reg Per 4 Sec | Mp Per Lv | Mp Reg Per 4 Sec | Cap per Lv |
|---|---|---|---|---|
| 5 | 15 | 30 | 20 | 10 |
| Icon | Level | Spell Name | Mana | Cooldown | Description |
|---|---|---|---|---|---|
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8 | Heal | 45 | 6s | Instant heal on self or target. Removes paralysis. |
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8 | Thorn Strike | 40 | 2.5s | Death damage on one target at range. |
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12 | Barkskin | 35 | 2s | Short range earth damage; chains to up to 3 nearby targets. |
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20 | Ice Shards | 55 | 4s | Ice damage on one target at range. |
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30 | Treant Form | 60 | 30s | Transform into treant: health regeneration, magic resistance and stat bonuses. |
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45 | Nature Wave | 65 | 9s | Natural energy wave dealing earth damage in a direction. |
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60 | Thorn Growth | 70 | 6s | Earth damage on target and area. |
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65 | Verdant Wrath | 95 | 12s | Unleashes verdant wrath at the target, dealing nature damage. |
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75 | Frostcut | 85 | 8s | Ice damage attack in area around you. |
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75 | Mass Heal | 90 | 10s | Heals allies in area. |
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90 | Cleanse | 80 | 12s | Removes negative conditions from an ally. |
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100 | Rejuvenate | 100 | 15s | Strong heal on one target. |
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100 | World Tree's Wrath | 130 | 12s | Nature-based damage in area. |
















