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Wiki — Bard — Olimpia OT
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Bard

⚔️ Vocações 👁 199 visualizações 🕒 Atualizada 3 weeks ago por Olimpia Team
Wiki / Vocations / bard
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Bard
Bards are versatile performers who use music and sound as their weapons.
They can heal allies, buff their party, and attack enemies with sonic waves.
Their harmonious melodies can both support their team and devastate their foes.

Vocation Ascension

Minstrel

Minstrel

Spellsinger

Spellsinger

Minstrel Spells
Icon Level Spell Name Energy Cooldown Description
Anthem of Might 150 Anthem of Might 100 20s Six holy damage waves in a 5x5 area; party members gain +8% melee/distance damage and +10% attack speed for 5 seconds.
Metallic Fury 150 Metallic Fury 75 12s Crosshair target: two holy damage volleys in a 5x5 area; chance to dazzle, drunk, and reduce holy resistance.
Battle Song Passive Battle Song 15% chance per hit to grant +15% damage buff to yourself and nearby party members for 5 seconds.
Spellsinger Spells
Icon Level Spell Name Energy Cooldown Description
Dissonant Echo 150 Dissonant Echo 50 12s Creates a dissonant echo that damages enemies in an area and reduces their attack speed.
Protego Tune 150 Protego Tune 100 18s Self and party in 3x3 area: +30% physical/holy/death resistance and HP/mana regeneration for 7 seconds.
Echo Spell Passive Echo Spell 15% chance for spell damage to trigger an echo dealing 50% of the original damage (2s cooldown).
HP per Level Hp Reg Per 4 Sec Mp Per Lv Mp Reg Per 4 Sec Cap per Lv
10 25 25 25 25
Icon Level Spell Name Mana Cooldown Description
Heal 8 Heal 45 1.5s Instant heal on self. Removes paralysis.
Supreme Healing 60 Supreme Healing 200 3s Strong self-heal. Removes paralysis.
Supreme Healing 100 Supreme Healing 300 5s Ultimate self-heal. Removes paralysis.
Piercing Note 8 Piercing Note 30 3s Holy damage in a direction. 30% chance to apply drunk on target.
Sonic Chord 12 Sonic Chord 40 3s Energy damage in 2x2 area around you; reduces speed by 30% and 20% chance to drunk.
Harmony 20 Harmony 40 12s Heals a target and removes paralysis. Healing scales with level and Music skill.
Strong Tune 30 Strong Tune 35 18s On self: 100 HP/s regeneration, +10% Music skill, +10% magic level for 10s.
Resonance 30 Resonance 55 6s Two holy damage hits in 3x3 area (monsters only).
Resonating Pulse 45 Resonating Pulse 50 4s Two holy damage hits in 5x5 area around you.
Piercing Aria 55 Piercing Aria 75 8s Fires a piercing aria at the target, dealing holy damage.
Finale 60 Finale 70 13s Three hits on one target; 50% chance to paralyze; applies dazzled and holy DoT.
Crescendo 75 Crescendo 90 10s Five holy damage hits in a cross pattern.
Encore 75 Encore 60 40s 5x5 area: dazzles monsters; grants +30% shield to Warrior, Archer, and Wizard vocations for 10 seconds.
Protective Melody 90 Protective Melody 45 15s +40% shield, +25% physical/earth/fire/ice/death resistance, and 120 HP/s regeneration for 12 seconds on self and party members.
Aura Singing 100 Aura Singing 140 12s Two holy hits on one target; on kill, 3x3 explosion chains up to 3 times on nearby monster deaths.
Final Overture 100 Final Overture 130 13s Holy damage on target and ricochets to up to 5 nearby monsters (or back to caster).
Restoring Verse Passive Restoring Verse Killing a creature has a 25% chance to restore 1% of your maximum mana.
Dissonant Chord Passive Dissonant Chord Every 4th melee hit deals 20% bonus damage; 30% chance to sleep the target for 2 seconds.