Crafting
Crafting System
The Crafting System allows players to create their own equipment and accessories through the combination of materials and resources. This system offers a valuable alternative to obtain powerful items, in addition to providing personalization and economy.
Craft Categories
The system supports creation in seven categories:
- Helmets
- Armors
- Legs
- Boots
- Weapons
- Shields
- Relics
Open the crafting UI with the temple item (54954).
Requirements
Each recipe has specific requirements:
- Equipment level: each recipe lists a minimum equip level (100, 200, 300…)
- Materials: Common/Rare Scraps (61264–61266), Shards (61267+), Primordial Essence (54635), and sometimes a previous-tier piece from the same set
- Gold cost: scales with tier (e.g. 100k–500k)
- Success chance: usually 90% base; failure consumes materials
- Upgrade chains: higher tiers may require a base (unupgraded) item from the previous tier — upgraded items cannot be used
Catalysts
Optionally use the crafting catalyst (54754, +10% success). Catalysts are consumed on every attempt, success or fail.
Creation Process
- Use the temple crafting item (54954)
- Select category and recipe
- System checks gold, scraps, shards and chain materials
- If a material item has attached gems or rarity above Common, a confirmation appears — those are lost and rarity is not transferred
- On success the crafted item gets creator name, craft date and appropriate item level
Personalization
Created items carry special information:
- Creator name: Permanently assigned to the item
- Creation date: Recorded for history
- Permanent items: No duration, can be used indefinitely
Strategy
Crafting offers:
- Economy: Creating items can be cheaper than buying
- Availability: Access to items that may be rare on the market
- Personalization: Created items are unique and traceable
- Progression: Unlocking advanced recipes is an achievement